- All Implemented Interfaces:
Graph.Graphic,NamedObjectOps
- Direct Known Subclasses:
AnimationLayer2D,AnimationPath2D,AnimationShape2D,CartesianGrid2D,ConnectingLine2D,Model3DView,PlacedAnimationObject2D,PolarGrid
update to update the
object's state to one appropriate for the current simulation
(or animation) time and must implement the method
addTo
to draw the object. The subclass DirectedObject2D implements
update.- See Also:
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Constructor Summary
ConstructorsConstructorDescriptionAnimationObject2D(Animation2D animation, String name, boolean intern) Constructor. -
Method Summary
Modifier and TypeMethodDescriptionvoidaddToFrame(Graph g) Add this object to a graph.voidaddToFrame(Graph g, Graphics2D g2d, Graphics2D g2dGCS) Add this object to a graph, using caller-supplied graphics contexts.booleanDetermine if this named object can be deleted.protected Objectclone()Creates and returns a copy of this object.final booleandelete()Delete an object.final booleanDetermine if an object is being deleted.protected Animation2DGet the animation associated with this object.final StringgetName()Get an object's name.protected SimulationGet the object namer for a named object.longReturn this object's zorder.final booleanDetermine if an object has been deleted.booleanDetermine if an object is interned in a object namer's tables.booleanDetermine if this object is visible.voidprintConfiguration(String iPrefix, String prefix, boolean printName, PrintWriter out) Print this simulation object's configuration.voidprintState(String iPrefix, String prefix, boolean printName, PrintWriter out) Print this simulation object's state.voidsetVisible(boolean visible) Set the visibility for an AnimationObject2D.voidsetZorder(long zorder) Set the z-order value for an AnimationObject2D.voidsetZorder(long zorder, boolean visible) Set the z-order and visibility for an AnimationObject2D.Methods inherited from class org.bzdev.devqsim.SimObject
addSimulationListener, addTraceSet, bindCallable, bindCallable, bindCallable, bindCallable, bindRunnable, bindRunnable, bindRunnable, bindRunnable, callableObject, callableScript, callScriptFunction, callScriptMethod, clearTraceSets, evalScript, getEventListenerList, getScriptObject, getTraceSets, onDelete, printConfiguration, printConfiguration, printConfiguration, printConfiguration, printConfiguration, printConfiguration, printState, printState, printState, printState, printState, printState, putScriptObject, removeSimulationListener, removeTraceSet, runnableObject, runnableScript, scheduleCall, scheduleCall, scheduleCall, scheduleCall, scheduleCallObject, scheduleScript, scheduleTask, scheduleTask, scheduleTask, scheduleTask, scheduleTaskObject, scheduleTaskScript, startImmediateTask, startImmediateTask, trace, trace, unscheduledTaskThread, unscheduledTaskThread, update, update, usesTraceSetMethods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface org.bzdev.graphs.Graph.Graphic
addTo, boundingBoxMethods inherited from interface org.bzdev.obnaming.NamedObjectOps
canDelete, delete, deletePending, getName, isDeleted, isInterned
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Constructor Details
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AnimationObject2D
Constructor.- Parameters:
animation- the animationname- the name of the object; null for an automatically generated nameintern- true if the object can be looked up by using the methods inSimulation; false otherwise.- Throws:
IllegalArgumentException- typically means a name is already in use- See Also:
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Method Details
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getAnimation
Get the animation associated with this object.- Returns:
- the animation
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getZorder
public long getZorder()Return this object's zorder. This determines the stacking order of objects when they are drawn, with lower values being drawn first.- Returns:
- the zorder.
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isVisible
public boolean isVisible()Determine if this object is visible. The status depends on the object's configuration, not whether it is within its animation's frame.- Returns:
- true if this object is visible; false otherwise
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setZorder
public void setZorder(long zorder, boolean visible) Set the z-order and visibility for an AnimationObject2D. The z-order sets the stacking order for AnimationObject2D objects. When multiple objects are displayed, those with smaller values of z-order are drawn first. For those with the same z-order value, the one created first is drawn first (but the implementation uses a long counter to determine creation-order so this order holds only for the first 263-1 objects created, which should be more than large enough in practice. The visibility of the object determines it should be drawn. Only the portions of the object within the animation's frame will actually be visible to the user, and being visible does not prevent another object from appearing over the current object. This method is more efficient than callingsetZorder(zorder)andsetVisible(visibility)independently.- Parameters:
zorder- the z-order valuevisible- true if the object is visible; false otherwise
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setZorder
public void setZorder(long zorder) Set the z-order value for an AnimationObject2D. When multiple objects are displayed, those with smaller values of z-order are drawn first. For those with the same z-order value, the one created first is drawn first (but the implementation uses a long counter to determine creation-order so this order holds only for the first 263-1 objects created, which should be more than large enough in practice.- Parameters:
zorder- the z-order value
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setVisible
public void setVisible(boolean visible) Set the visibility for an AnimationObject2D. The visibility of the object determines it should be drawn. Only the portions of the object within the animation's frame will actually be visible to the user, and being visible does not prevent another object from appearing over the current object.- Parameters:
visible- true if the object should be visible; false otherwise
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addToFrame
Add this object to a graph. This will explicitly call update and will, possibly indirectly, call theaddTo(Graph, Graphics2D, Graphics2Dmethod, which must be implemented for non-abstract classes and which is responsible for drawing the object.Users generally do not have to call this method directly: it will be called at the appropriate point when frames are scheduled.
- Parameters:
g- the graph to which this object will be added- See Also:
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addToFrame
Add this object to a graph, using caller-supplied graphics contexts. This will explicitly call update and will, possibly indirectly, call theaddTo(Graph, Graphics2D, Graphics2Dmethod, which must be implemented for non-abstract classes and which is responsible for drawing the object.Users generally do not have to call this method directly: it will be called at the appropriate point when frames are scheduled.
- Parameters:
g- the graph to which this object will be addedg2d- the graphics context in user space for the graph gg2dGCS- the graphics context in graph coordinate space for the graph g- See Also:
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printConfiguration
Print this simulation object's configuration. Documentation for the use of this method is provided by the documentation for theSimObjectmethodSimObject.printConfiguration(String,String,boolean,PrintWriter).When the second argument has a value of true, the object name and class name will be printed in a standard format with its indentation provided by the iPrefix argument. In addition, the configuration that is printed includes the following items.
Defined in
AnimationObject2D:- the Z-order.
- whether or not this object is visible.
- Overrides:
printConfigurationin classSimObject- Parameters:
iPrefix- the prefix to use for an initial line when printName is true with null treated as an empty stringprefix- a prefix string (typically whitespace) to put at the start of each line other than the initial line that is printed when printName is trueprintName- requests printing the name of an objectout- the output print writer
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printState
Print this simulation object's state. Documentation for the use of this method is provided by the documentation for theSimObjectmethodSimObject.printState(String,String,boolean,PrintWriter).When the third argument has a value of true, the object name and class name will be printed in a standard format with its indentation provided by the iPrefix argument.
- Overrides:
printStatein classSimObject- Parameters:
iPrefix- the prefix to use for an initial line when printName is true with null treated as an empty stringprefix- a prefix string (typically whitespace) to put at the start of each line other than the initial line that is printed when printName is trueprintName- requests printing the name of an objectout- the output print writer
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clone
Creates and returns a copy of this object. This method will throw the exception CloneNotSupportedException if the object is interned.- Overrides:
clonein classObject- Throws:
CloneNotSupportedException- a clone could not be created- See Also:
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isInterned
public boolean isInterned()Determine if an object is interned in a object namer's tables.- Specified by:
isInternedin interfaceNamedObjectOps- Returns:
- true if the object is interned; false if not
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getObjectNamer
Get the object namer for a named object.- Returns:
- the object namer for this named object
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getName
Get an object's name.- Specified by:
getNamein interfaceNamedObjectOps- Returns:
- the name of the object
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canDelete
public boolean canDelete()Determine if this named object can be deleted. A named object can be deleted if the method delete has not been called and if the object is not in a state that prevents the object from being deleted. Subclasses that override this method must call canDelete() for their superclasses and return false if the superclass' canDelete method returns false. The default method returns true if delete() has not been called and returned true.- Specified by:
canDeletein interfaceNamedObjectOps- Returns:
- true if this object can be deleted; false otherwise
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delete
public final boolean delete()Delete an object. An object can only be deleted once. If this method returns true, the object (if interned) will have been removed from the object namer tables.The implementations provided by
DefaultNamedObectand generated because of a@NamedObjectannotation provide a protected method named onDelete. A subclass that overrides onDelete() must call the onDelete method of its superclass after it's onDelete method has been called and any cleanup actions performed. In some cases, this may happen at a later time (e.g., if a thread is used for some of the cleanup operations or if it is otherwise necessary to wait).- Specified by:
deletein interfaceNamedObjectOps- Returns:
- true if the deletion request was accepted; false otherwise
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isDeleted
public final boolean isDeleted()Determine if an object has been deleted. An object is deleted if the method delete() has been called and returned true.- Specified by:
isDeletedin interfaceNamedObjectOps- Returns:
- true if deleted; false otherwise
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deletePending
public final boolean deletePending()Determine if an object is being deleted. An deletion is pending if the method delete() has been called and returned true but the deletion has not been completed.- Specified by:
deletePendingin interfaceNamedObjectOps- Returns:
- true if deletion is pending; false otherwise
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