backsideColor
|
Backside Color |
|
(none) |
N/A |
false |
clear |
The color to use for the backside of triangles (the side that is inside an object) |
backsideColor.alpha
|
Alpha |
|
java.lang.Integer |
[0, 255] |
false |
set |
The alpha component of the color
(0 for transparent to 255 for opaque) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The blue component of the color
(0 for none to 255 for the maximum value) |
backsideColor.css
|
CSS Color |
|
java.lang.String |
N/A |
false |
set |
The CSS specification for the color |
This parameter's value provides a color via a string containing a CSS (Cascading Style Sheet) color (level 3). The specification for a CSS color, level 3, can be found in a W3C recommendation, and consists of one of the following: - 6 hexadecimal digits following an '#' and providing an opaque color (i.e., the alpha value is 255 in a RGBA color space).
rgb(RED,BLUE,GREEN) , where RED , BLUE, , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%'. rgba(RED,BLUE,GREEN,ALPHA) , where RED , BLUE , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%', and ALPHA varies from 0.0 (fully transparent to 1.0 (opaque). hsl(HUE,SATURATION,LIGHTNESS) , where HUE is in the range [0,360], SATURATION is a number in the range [0,100] followed immediately by a '%', and where LIGHTNESS is a number in the range [0,100] followed immediately by a '%'. hsl(HUE,SATURATION,LIGHTNESS, ALPHA) , where HUE is in the range [0,360), SATURATION is a number in the range [0,100] followed immediately by a '%', where LIGHTNESS is a number in the range [0,100] followed immediately by a '%', and where ALPHA is a floating point number in the range [0, 1]. - a keyword denoting an X11 color with the addition of "gray" and its synonym "grey" from SVG 1.0. X11 colors are described in the document X11 color names. The variant of these names that this class uses are the ones given in the W3C recommendation cited above. These are all lower case with no whitespace.
- the value
null , indicating that this parameter is not in use. The subparameters red , green , blue , and alpha , when not null, will override the corresponding components of the CSS color. If the css , red , green , blue , and alpha parameters are all null, a default color (possibly null) will be used. |
backsideColor.green
|
Green |
|
java.lang.Integer |
[0, 255] |
false |
set |
The green component of the color
(0 for none to 255 for maximum value) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The red component of the color
(0 for none to 255 for the maximum value) |
backsideSegmentColor
|
Backside Segment Color |
|
(none) |
N/A |
false |
clear |
The color to use for the edges of subtriangles added for rendering when part of the backside of a triangle |
backsideSegmentColor.alpha
|
Alpha |
|
java.lang.Integer |
[0, 255] |
false |
set |
The alpha component of the color
(0 for transparent to 255 for opaque) |
backsideSegmentColor.blue
|
Blue |
|
java.lang.Integer |
[0, 255] |
false |
set |
The blue component of the color
(0 for none to 255 for the maximum value) |
backsideSegmentColor.css
|
CSS Color |
|
java.lang.String |
N/A |
false |
set |
The CSS specification for the color |
This parameter's value provides a color via a string containing a CSS (Cascading Style Sheet) color (level 3). The specification for a CSS color, level 3, can be found in a W3C recommendation, and consists of one of the following: - 6 hexadecimal digits following an '#' and providing an opaque color (i.e., the alpha value is 255 in a RGBA color space).
rgb(RED,BLUE,GREEN) , where RED , BLUE, , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%'. rgba(RED,BLUE,GREEN,ALPHA) , where RED , BLUE , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%', and ALPHA varies from 0.0 (fully transparent to 1.0 (opaque). hsl(HUE,SATURATION,LIGHTNESS) , where HUE is in the range [0,360], SATURATION is a number in the range [0,100] followed immediately by a '%', and where LIGHTNESS is a number in the range [0,100] followed immediately by a '%'. hsl(HUE,SATURATION,LIGHTNESS, ALPHA) , where HUE is in the range [0,360), SATURATION is a number in the range [0,100] followed immediately by a '%', where LIGHTNESS is a number in the range [0,100] followed immediately by a '%', and where ALPHA is a floating point number in the range [0, 1]. - a keyword denoting an X11 color with the addition of "gray" and its synonym "grey" from SVG 1.0. X11 colors are described in the document X11 color names. The variant of these names that this class uses are the ones given in the W3C recommendation cited above. These are all lower case with no whitespace.
- the value
null , indicating that this parameter is not in use. The subparameters red , green , blue , and alpha , when not null, will override the corresponding components of the CSS color. If the css , red , green , blue , and alpha parameters are all null, a default color (possibly null) will be used. |
backsideSegmentColor.green
|
Green |
|
java.lang.Integer |
[0, 255] |
false |
set |
The green component of the color
(0 for none to 255 for maximum value) |
backsideSegmentColor.red
|
Red |
|
java.lang.Integer |
[0, 255] |
false |
set |
The red component of the color
(0 for none to 255 for the maximum value) |
|
double |
[-∞, ∞] |
false |
set |
The border in user-space units to space the edges of models from the frame of an image |
|
boolean |
N/A |
false |
set |
when true (the default) the scale will be changed so that the |
|
double |
[-∞, ∞] |
false |
set |
a number in the range [0.0, 1.0] scaling how colors are darkened as the z coordinate increase |
|
(none) |
N/A |
false |
clear |
The color used to draw edges of triangles |
|
java.lang.Integer |
[0, 255] |
false |
set |
The alpha component of the color
(0 for transparent to 255 for opaque) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The blue component of the color
(0 for none to 255 for the maximum value) |
|
java.lang.String |
N/A |
false |
set |
The CSS specification for the color |
This parameter's value provides a color via a string containing a CSS (Cascading Style Sheet) color (level 3). The specification for a CSS color, level 3, can be found in a W3C recommendation, and consists of one of the following: - 6 hexadecimal digits following an '#' and providing an opaque color (i.e., the alpha value is 255 in a RGBA color space).
rgb(RED,BLUE,GREEN) , where RED , BLUE, , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%'. rgba(RED,BLUE,GREEN,ALPHA) , where RED , BLUE , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%', and ALPHA varies from 0.0 (fully transparent to 1.0 (opaque). hsl(HUE,SATURATION,LIGHTNESS) , where HUE is in the range [0,360], SATURATION is a number in the range [0,100] followed immediately by a '%', and where LIGHTNESS is a number in the range [0,100] followed immediately by a '%'. hsl(HUE,SATURATION,LIGHTNESS, ALPHA) , where HUE is in the range [0,360), SATURATION is a number in the range [0,100] followed immediately by a '%', where LIGHTNESS is a number in the range [0,100] followed immediately by a '%', and where ALPHA is a floating point number in the range [0, 1]. - a keyword denoting an X11 color with the addition of "gray" and its synonym "grey" from SVG 1.0. X11 colors are described in the document X11 color names. The variant of these names that this class uses are the ones given in the W3C recommendation cited above. These are all lower case with no whitespace.
- the value
null , indicating that this parameter is not in use. The subparameters red , green , blue , and alpha , when not null, will override the corresponding components of the CSS color. If the css , red , green , blue , and alpha parameters are all null, a default color (possibly null) will be used. |
|
java.lang.Integer |
[0, 255] |
false |
set |
The green component of the color
(0 for none to 255 for maximum value) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The red component of the color
(0 for none to 255 for the maximum value) |
lightsourcePhi
|
Phi for Light Source |
|
double |
[-∞, ∞] |
false |
set |
The angle phi in degrees for a light source |
The angle this parameter specifies is the angle of a that a vector pointing towards the light source and projected onto the x-y plane makes with the X axis, measured counterclockwise. |
lightsourcePhiFunction
|
Phi Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the light-source angle phi in radians as a function of simulation/animation time |
lightsourcePhiRate
|
Phi Rate for Light Source |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the light source angle phi (degrees/unit-time) |
lightsourceTheta
|
Theta for Light Source |
|
double |
[-∞, ∞] |
false |
set |
The angle theta in degrees for a light source |
The angle this parameter specifies is the angle that a vector pointing towards the light source makes with Z axis. |
lightsourceThetaFunction
|
Theta Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the light-source angle theta in radians as a function of simulation/animation time |
lightsourceThetaRate
|
Theta Rate for Light Source |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the light-source angle theta |
logmagnificationRate
|
Log-Magnification Rate |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the logarithm of the magnification |
magnification
|
Magnification |
|
double |
[-∞, ∞] |
false |
set |
the magnification (1.0 means it will fill the frame, excluding the border) |
magnificationFunction
|
Magnification Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the magnification as a function of simulation/animation time |
|
double |
[-∞, ∞] |
false |
set |
The Eulerian angle phi in degrees |
This parameter defines the Eulerian angle φ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle phi in radians as a function of simulation/animation time |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle phi (degrees/unit-time) |
|
double |
[-∞, ∞] |
false |
set |
The Eulerian angle psi in degrees |
This parameter defines the Eulerian angle ψ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle psi in radians as a function of simulation/animation time |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle psi (degrees/unit-time) |
segmentColor
|
Segment Color |
|
(none) |
N/A |
false |
clear |
The color to use for line segments and the edges of subtriangles added for rendering |
|
java.lang.Integer |
[0, 255] |
false |
set |
The alpha component of the color
(0 for transparent to 255 for opaque) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The blue component of the color
(0 for none to 255 for the maximum value) |
segmentColor.css
|
CSS Color |
|
java.lang.String |
N/A |
false |
set |
The CSS specification for the color |
This parameter's value provides a color via a string containing a CSS (Cascading Style Sheet) color (level 3). The specification for a CSS color, level 3, can be found in a W3C recommendation, and consists of one of the following: - 6 hexadecimal digits following an '#' and providing an opaque color (i.e., the alpha value is 255 in a RGBA color space).
rgb(RED,BLUE,GREEN) , where RED , BLUE, , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%'. rgba(RED,BLUE,GREEN,ALPHA) , where RED , BLUE , and GREEN are either numbers in the range [0, 255] or a number (typically floating point) followed by a '%', and ALPHA varies from 0.0 (fully transparent to 1.0 (opaque). hsl(HUE,SATURATION,LIGHTNESS) , where HUE is in the range [0,360], SATURATION is a number in the range [0,100] followed immediately by a '%', and where LIGHTNESS is a number in the range [0,100] followed immediately by a '%'. hsl(HUE,SATURATION,LIGHTNESS, ALPHA) , where HUE is in the range [0,360), SATURATION is a number in the range [0,100] followed immediately by a '%', where LIGHTNESS is a number in the range [0,100] followed immediately by a '%', and where ALPHA is a floating point number in the range [0, 1]. - a keyword denoting an X11 color with the addition of "gray" and its synonym "grey" from SVG 1.0. X11 colors are described in the document X11 color names. The variant of these names that this class uses are the ones given in the W3C recommendation cited above. These are all lower case with no whitespace.
- the value
null , indicating that this parameter is not in use. The subparameters red , green , blue , and alpha , when not null, will override the corresponding components of the CSS color. If the css , red , green , blue , and alpha parameters are all null, a default color (possibly null) will be used. |
|
java.lang.Integer |
[0, 255] |
false |
set |
The green component of the color
(0 for none to 255 for maximum value) |
|
java.lang.Integer |
[0, 255] |
false |
set |
The red component of the color
(0 for none to 255 for the maximum value) |
|
double |
[-∞, ∞] |
false |
set |
The Eulerian angle theta in degrees |
This parameter defines the Eulerian angle θ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
thetaFunction
|
Theta Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle theta in radians as a function of simulation/animation time |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle theta (degrees/unit-time) |
time0
|
Initial Viewing Time |
|
double |
[-∞, ∞] |
false |
set |
the initial viewing time |
This parameter is the initial simulation time for which a model view applies. Timeline values are relative to time0. Normally the default value of 0.0 should be used. A different value may be appropriate if one wishes to add some introductory frames, perhaps providing a title and description of the model before displaying it, and thus needs to translate the timeline by a specified amount. |
|
int |
N/A |
false |
add |
The timeline that determines a views parameters as a function of time |
This is an integer-keyed set of values that define changes in an object's configuration. Subclasses may provide additional timeline parameters. |
timeline.changeScale
|
Change Scale |
|
int java.lang.Boolean |
N/A |
false |
set |
when true (the default) the scale will be changed so that the |
If this parameter not provided, the previous value is used. If true, the scale will be changed so that the model will just fit inside the frame (minus the borders) when the magnification is 1.0. If false, the scale is computed once and not modified. even if subsequent rotations result in the model not fitting inside the frame. |
timeline.colorFactor
|
Color Factor |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
a number in the range [0.0, 1.0] scaling how colors are darkened as the z coordinate increase |
a number in the range [0.0, 1.0] scaling how colors are darkened as the z coordinate increase |
timeline.forceScaleChange
|
Forced Scale Change |
|
int boolean |
N/A |
false |
set |
when true, the scale will be recomputed at least once |
If this parameter has the value false (the default), nothing is done. If true, the scale will be computed or recomputed at least once (once if changeScale is false). |
timeline.lightsourcePhi
|
Phi for Light Source |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The angle phi in degrees for a light source |
The angle this parameter specifies is the angle of a that a vector pointing towards the light source and projected onto the x-y plane makes with the X axis, measured counterclockwise. |
timeline.lightsourcePhiFunction
|
Phi Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the light-source angle phi in radians as a function of time |
timeline.lightsourcePhiRate
|
Phi Rate for Light Source |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the light source angle phi (degrees/unit-time) |
timeline.lightsourceTheta
|
Theta for Light Source |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The angle theta in degrees for a light source |
The angle this parameter specifies is the angle that a vector pointing towards the light source makes with Z axis. |
timeline.lightsourceThetaFunction
|
Theta Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the light-source angle theta in radians as a function of time |
timeline.lightsourceThetaRate
|
Theta Rate for Light Source |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the light-source angle theta |
timeline.logmagnificationRate
|
Log-Magnification Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the logarithm of the magnification |
timeline.magnification
|
Magnification |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
the magnification (1.0 means it will fill the frame, excluding the border) |
timeline.magnificationFunction
|
Magnification Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the magnification as a function of time |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The Eulerian angle phi in degrees |
This parameter defines the Eulerian angle φ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
timeline.phiFunction
|
Phi Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle phi in radians as a function of time |
timeline.phiRate
|
Phi Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle phi (degrees/unit-time) |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The Eulerian angle psi in degrees |
This parameter defines the Eulerian angle ψ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
timeline.psiFunction
|
Psi Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle psi in radians as a function of time |
timeline.psiRate
|
Psi Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle psi (degrees/unit-time) |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The Eulerian angle theta in degrees |
This parameter defines the Eulerian angle θ for a coordinate transformation to change the x, y and z axes for viewing an object. The z axis always points out of the frame of the image. A coordinate transformation described by Eulerian angles consists of a counterclockwise rotation by an angle φ about the Z axis, followed by a counterclockwise rotation by an angle θ about the new X axis, followed by a counterclockwise rotation by an angle ψ about the new Z axis. |
timeline.thetaFunction
|
Theta Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the Eulerian angle theta in radians as a function of time |
timeline.thetaRate
|
Theta Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the Eulerian angle theta (degrees/unit-time) |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The time for a timeline entry |
This parameter must be provided if a timeline entry exists. The units are those used by the double-precession time unit for the simulation (for animations, this is generally seconds). |
timeline.traceSetMode
|
TraceSet Mode |
|
int org.bzdev.devqsim.TraceSetMode |
N/A |
false |
set |
The trace-set mode for a timeline entry |
This parameter indicates how the trace sets associated with a timeline entry should be interpreted. The values are an enumeration whose type is org.bzdev.devqsim.TraceSetMode and are used as follows: -
KEEP - keep the existing trace sets, adding additional ones specified by the parameter timeline.traceSets. -
REMOVE - remove the trace sets specified by the parameter timeline.traceSets. -
REPLACE - remove all existing trace sets and replace those with the ones specified by the timeline.traceSets parameter. |
timeline.traceSets
|
Trace Sets |
|
int org.bzdev.devqsim.TraceSet |
N/A |
false |
add |
The trace sets for a timeline entry |
This parameter represents a set of TraceSet objects (the three-argument add method is used to add entries). How the entries are interpreted depends on the trace set mode for this timeline entry. |
timeline.visible
|
Visibility |
|
int java.lang.Boolean |
N/A |
false |
set |
The visibility for a timeline entry |
This parameter's value determines the visibility of an object. When false the object is invisible and when true the object is visible. |
timeline.xfract
|
X Fractional Position |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The fractional position in the X direction |
The fractional position in the X direction that this parameter provides is useful when object cannot fit in the frame. A value of 0 ensures that the left edge will be visible; a value of 1 ensures that the right edge will be visible, and intermediate values translate the model linearly between these extremes. |
timeline.xfractFunction
|
X Fractional Position Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the fraction position in the X direction as a function of time |
timeline.xfractRate
|
X Fractional Position Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the fractional position in the X direction |
timeline.yfract
|
Y Fractional Position |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The fractional position in the Y direction |
The fractional position in the Y direction that his parameter provides is useful when object cannot fit in the frame. A value of 0 ensures that the bottom edge will be visible; a value of 1 ensures that the top edge will be visible, and intermediate values translate the model linearly between these extremes. |
timeline.yfractFunction
|
Y Fractional Position Function |
|
int org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the fraction position in the Y direction as a function of time |
timeline.yfractRate
|
Y Fractional Position Rate |
|
int java.lang.Double |
[-∞, ∞] |
false |
set |
The rate of change of the fractional position in the Y direction |
|
int java.lang.Long |
[-∞, ∞] |
false |
set |
The z-order for a timeline entry |
This parameter's value determines the stacking order of animation objects. Those with smaller values of this parameter are drawn before those with larger values. |
|
org.bzdev.devqsim.TraceSet |
N/A |
false |
add |
A set of TraceSet objects, used for tracing |
This parameter provides a set of TraceSets a SimObject will use for tracing. One should use the add and remove factory methods as this parameter refers to a set of values. |
|
boolean |
N/A |
false |
set |
The visibility flag - objects with this set to false are invisible. |
xfract
|
X Fractional Position |
|
double |
[-∞, ∞] |
false |
set |
The fractional position in the X direction |
The fractional position in the X direction that this parameter provides is useful when object cannot fit in the frame. A value of 0 ensures that the left edge will be visible; a value of 1 ensures that the right edge will be visible, and intermediate values translate the model linearly between these extremes. |
xfractFunction
|
X Fractional Position Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the fraction position in the X direction as a function of simulation/animation time |
xfractRate
|
X Fractional Position Rate |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the fractional position in the X direction |
yfract
|
Y Fractional Position |
|
double |
[-∞, ∞] |
false |
set |
The fractional position in the Y direction |
The fractional position in the Y direction that this parameter provides is useful when object cannot fit in the frame. A value of 0 ensures that the bottom edge will be visible; a value of 1 ensures that the top edge will be visible, and intermediate values translate the model linearly between these extremes. |
yfractFunction
|
Y Fractional Position Function |
|
org.bzdev.devqsim.SimFunction |
N/A |
false |
set |
A function giving the fraction position in the Y direction as a function of simulation/animation time |
yfractRate
|
Y Fractional Position Rate |
|
double |
[-∞, ∞] |
false |
set |
The rate of change of the fractional position in the Y direction |
|
long |
[-∞, ∞] |
false |
set |
The stacking order - objects with lower values are drawn first. |